home *** CD-ROM | disk | FTP | other *** search
-
- ACK-3D Demonstration
- --------------------
-
- Introduction:
-
- Station Escape is a simple demonstration of what can be done with the
- ACK-3D (Animation Construction Kit) engine. This demo is not meant to be viewed
- as a full-fledged game, just a collection of routines to experiment with the
- engine. Read the file STORY.DOC for a short background story about the game.
-
-
- Disclaimer:
-
- The ACK-3D demo and associated files are being released to the public
- domain "as-is" with no warranty either expressed or implied, concerning the
- use of this software. You are free to use and distribute the demo to others
- in any form. The artwork supplied with the demo is under individual copyright
- and any use for commercial purposes must be granted by the original artist.
-
- The only request I will make is that if you do use the ACK engine in your
- own game or application, that you put my name in the credits somewhere. This
- is only a request and only if you feel the ACK engine contributed to your
- overall project. Thank You.
-
-
- System Requirements:
-
- PC 386 or above
- Minimum of 570k system memory
- Minimum of 2 Meg EXTENDED memory
- Microsoft compatable mouse
- VGA monitor
- Minimum of 3 Meg disk space
- Sound Blaster or Adlib card (optional)
-
-
- Make sure you have HIMEM.SYS, or some other XMS memory manager, in your
- CONFIG.SYS file to allow the demo to take advantage of Extended Memory.
-
- ***** NOTE *****
-
- It has been observed that on some machines HIMEM.SYS doesn't seem to
- allocate enough XMS handles to properly run the demo. If you notice random
- patterns on the screen where walls should be then try the following in your
- CONFIG.SYS file;
-
-
- device=HIMEM.SYS /numhandles=64 (or higher...maybe 96)
-
-
- Hopefully this will solve the problem.
-
-
- What the ZIP file contains: (Installation)
-
- Copy DEMO.ZIP to a subdirectory on your hard disk. Use something like
- ACKDEMO or DEMO as an example of the directory name. DO NOT unzip into the
- root directory!
-
-
-
- ********* READ THIS! ********** READ THIS! *********** READ THIS! **********
-
- Use the -d option when unzipping the file ACKDEMO.ZIP to create the
- required subdirectories. You should see \BITMAPS and \SOUND created as sub-
- directories in the directory you placed DEMO.ZIP.
-
- The demo will not run properly if the subdirectories are not created and
- may require a hard reboot to correct! Also, be sure to look at the batch
- file descriptions below for various configurations to run the demo.
-
- ********* READ THIS! ********** READ THIS! *********** READ THIS! **********
-
-
-
- The main directory contains the batch files, readme.1st and story.doc files
- that you should take a look at before running the demo.
-
- The BITMAPS directory holds all the screen and wall bitmaps used by the
- demo. These are all in Deluxe Paint II format.
-
- The SOUND directory holds the background music .CMF files as well as the
- sound effect files (.VOC and .PWM) used by the demo.
-
-
-
- Starting the Demo:
-
- Several .BAT files have been included to start the demo in a variety of
- configurations. These are listed below;
-
- RUN.BAT <- Starts the demo with no sound and the mouse in mode 1.
-
- RUNPC.BAT <- Starts the demo using the PC speaker and the mouse in mode 1.
-
- RUNSND.BAT <- Starts the demo with sound effects but no background music,
- and the mouse in mode 1.
-
- RUNMUS.BAT <- Starts the demo with music and sound effects and the mouse
- in mode 1.
-
-
- Mouse Modes:
-
- The demo allows two different ways of handling the mouse. Mode 0 (the
- default mode) displays a mouse cursor that can be positioned in the viewing
- window and changes to show which direction the player will move. This mode is
- similiar to that used in games like Underworld II. Mouse Mode 1 causes the
- mouse cursor to dissappear and allows the motion of the mouse to move the player
- around the space station. This mode is similiar to Wolfenstein-3D. Pressing the
- F1 key toggles the mouse mode once the game is started.
-
- In either mode the RIGHT mouse button fires your plasma gun. Be careful!
- When your energy bar reaches empty all bets are off! Your life support will
- fail and it's all over but the shouting.
-
-
-
- Command Line Switches:
-
- The following options are available when starting the demo and may be used
- in place of the batch files if desired;
-
- -m1 <- Starts the demo up with mouse mode 1 verses mode 0 which is default.
-
- -st <- Starts the demo and skips the startup screen.
-
- -ns <- Starts the demo with No Sound at all.
-
- -sp <- Starts the demo with sound through the PC speaker.
-
- -nm <- Starts the demo with no background music, just sound effects.
-
-
-
- Keys used by the ACK demo:
-
- F1 = Toggles mouse mode from Wolf style to Underworld style (Use -M1 on command
- line to start up in Wolf style).
-
- D = Drop an object
-
- H = Help Screen
-
- I = Shows example inventory HUD display
-
- M = Shows overhead map
-
- Esc = Exit game
-
-
-
- Known problems:
-
- The current version of the ACK engine displays a peculiar problem when
- dealing with objects. Ghost objects appear when the player is facing certain
- angles and at certain distances. This is a bug, pure and simple, and I haven't
- found the cause yet. An update to DEMO.EXE will be uploaded once this has been
- corrected. The ghost objects cause no harm to the game or machine, they are
- just annoying!
-
-
-
-
-
- Credits:
-
- I wish to thank the following people for contributing to the ACK3D project
- and helping with the demonstration. I wish I could say in words what a great
- help they have been through all my frustrating times.
-
-
- Jaimi McEntire who helped a great deal with programming and graphics.
- Jaimi also did the neat space station picture in the title!
-
- Steve Salter who did ALOT of the wall and object graphics!
-
- Frank Sachse who provided the sound routine interface and music!
-
- Ron Sachse who provided some of the wall bitmaps!
-
- Mark Betz who allowed me to use his fading routines!
-
- Bart Stewart who built an image editor for this thing!
-
- Mystic Software for allowing me to use thier WORX light package for
- this demonstration!
-
-
- Thanks guys! Without you the ACK engine and demo would not have been
- possible!
-
-
- Conclusion:
-
- Thank you for trying the ACK-3D demonstration. Its purpose is to show what
- can be done with the ACK-3D library to create a 3D game or application. The demo
- is not complete by any means and is only provided "as-is" to give some examples
- for using the ACK-3D library. I hope you like it. Please view the file STORY.DOC
- to read the short background story behind the game. Thank You!
-
-
- I can be reached on CompuServe at 76004,1574 if you have any questions or
- comments regarding the ACK-3D demonstration or engine.
-
-
- Sincerely,
- Lary Myers
-
-